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Vo'kah - Character Design

Here's a character I created for a character creation contest I was part and I'm glad to say it took first place, we had to make the whole character workflow: sculpt, retopo, uv's, painting/texturize, rig, animate, etc. it was pretty fun haha. It was challenging because the model has less than 15,000 triangles and I'm used to be working with waaaaay more.

The different views of the model

The different views of the model

Attack animation

Idle animation

Turntable