Here's a character I created for a character creation contest I was part and I'm glad to say it took first place, we had to make the whole character workflow: sculpt, retopo, uv's, painting/texturize, rig, animate, etc. it was pretty fun haha. It was challenging because the model has less than 15,000 triangles and I'm used to be working with waaaaay more.
Attack animation
Idle animation
Turntable